3D human pose tracking is difficult. Recent works in the computer vision space have made major strides in estimating 3D human motion from monocular video. The core aspect of our project is the question：can motions captured from video be used in games? To answer this question, we built a VR game in Unity that simultaneously utilizes both video-distilled motions and traditional motion capture motions. This allows us to evaluate the accuracy and usability of these motions in their native 3D environment.